Monday, September 14, 2009

'Building' My Combat Support Fund

I really need to focus myself more. I really really want to train up my gunnery skills. I mean, being in a 0.0 corp with what is in my opinion, crap skills for gunnery is just piss poor. Especially when I try to claim I'm a combat pilot. However, I allowed myself to get sidetracked once again...

In a previous post, I mentioned that I'm looking for ways to bring in more isk. I thank both readers, fellow writers, as well as some fellow corp mates for the advice. In terms of ratting, I learned where I was failing and after some adjustment to my tactics, saw a noticeable increase. However, as I said, I still allowed myself to get sidetracked.

I was also doing some research on the net and came across a few decent guides on how to be "industrious". Even when I first started out in Eve, contemplating all the various avenues I could take as a career, I paid almost no attention whatsoever to building things. I mean, I did…sort of…..but only because the academy instructors forced me to. Reality was that the whole science and industry area just boggled my simple brain.

Truth be known, my first thought when I set out in my rookie ship was to become a miner. It didn’t take long before I realized how insanely boring it was. (No offense to all the miner’s out there.) So then I tried exploration. It was going quite well until suddenly there was a revamp of the probing system and next I knew, the career profits that could be made from exploration sites took a nose dive…and that was IF you could even find any sites not already cleaned out. So then I focused entirely on running missions. While not as insanely dull as mining, after you have the right skills, and a decently fitted ship, it really is almost just as monotonous.

Now, I really did enjoy exploration. It was exciting to me to probe down sites that you wouldn’t normally see without the effort of hunting. It just became frustrating to narrow one down, warp in, only to find it’d already been cleaned out. Fortunately, it seems that the whole ‘probe rush’ has begun to subside and people have returned to their normal, asteroid and mission grinding routines. Thus, I think it’s become a little more viable as an occupation. (key words being ‘I think’). As I mentioned before, I might still go ahead and set myself up a remote base of operations in low sec to run exploration sites.

HOWEVER, as I was saying, I came across a couple guides the other day on how to build things. After doing a little bit of in-depth research on what it would take to build a few particular items…I realized it really wouldn’t take me long at all to get the skills necessary to make some objects proficiently. I mean, I wouldn’t be able to invent and build the t2 variants…. but frankly, I’m not too concerned with that right now. Maybe someday in the future, like say after I finish my hybrid gunnery skills, but not right now. Besides, the t1 variants sell for a decent enough price (and god knows I got more than enough of the materials used to build them just lying around) that I believe if I make them and seed them in the right station markets, I could make a fairly decent chunk of change. If anything, it will at least be an interesting project to focus on. So yeah, I’ve already diverted my training for the skills. At present, the plan shows about 10 to 15 days of training. Then, once I’ve got the skills finished, THEN I’ll finally be ready to remap my attributes and put my focus on my gunnery skills.

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