Thursday, July 30, 2009

Ready....Set.....CRAP!!

"Begin recording...."

*the tapping of a holo pad can be heard as she punches in various numbers and figures*

"So I've run into a conundrum..."

*A sigh as she seems to be contemplating the results of her entries*

"Frankly.... as is obvious, there's a lot about living in nullsec that is going to take some getting used to. Logistics is ENTIRELY different than what you find in Empire. Need a ship? Sit down at any terminal and within moments, you can generally find it and usually not too far away. Of course, depending on how far your willing to travel, you'll have lots of options to get it for a competitive price. You don't have to concern yourself with having someone else get it and move it for you. You want it, just hop in a shuttle, or even just your pod if your bold enough and go get it yourself. But living on the edge of the universe takes just a bit more effort and foresight.

"So it was asked of me yesterday what ships I had. Or rather what ships I intended to have transported out to my new corp's base of operations....

"Thing is...I don't really have any ships. Okay...actually I have a hanger full of ships. Just none that I can utilize well. Take the Megathron for instance. In my opinion, I'm really only skilled enough to use it for agent missions at this time. In that beast, with the support skills I already have, there isn't a single level 4 mission I can't solo. Besides that, I have and can fly the Ishtar and the Deimos, though still lacking the ability to use t2 heavy drones, sentries and worse....t2 medium hybrid turrets. In other words, I'm not able to fully utilize it's capabilities in my opinion. So that basically leaves my cov-ops and my assault frigs, both of which i do have the skill training to utilize well.

"So okay, some may say, 'your a combat pilot! why are you lacking so bad in gunnery skills?!' To which my answer is and always will be, what good are using the tricked out blasters or railguns if you can't target far enough away? or fit the modules that'll keep you alive to fire off more than your first round? In other words, I've been so focused on training all the skills I believe to be necessary support skills, that I've put my gunnery skills to the side just a bit. Reason for this is that after I get my support skills to the level I'm happy with, I intend to have the doc's do a neural remap of my learning implants. This will drastically change my ability to train my skills in gunnery and drones at a very fast pace. So not only will I catch up with my peers in their gunnery skills, but will fly by them while already having all the needed support skills.

"Sure, there will be lots of support skills that I won't have maxed out. But after doing the numbers, I only have about 30 more days left of training with my current attributes before I'm able to use pretty much every t2 module under the stars besides industrial stuff such as T2 mining lasers, capitol ship stuff and of course those in the category of weapon systems. After the neural remap...it won't take too long to get those weapons though. So sure, I may lack a bit in other support skills, skills that don't give you access to better tech but instead just give bonuses to those modules, but that I don't mind. That will come with time. Call me odd if you will, but to me its just the idea of being able to use em.

"I have deviated a bit though. My old friend, and corpmate once again, Prom, can be quite persuasive. The bastard..."

*laughing lightly she continues*

"Basically, I only have 9 days of training to use t2 heavies. This will be quite useful for ratting in 0.0 as well as fleet engagements so as I said, with a little persuasion from Prom, I decided to go ahead and finish it. With my T1 medium and large guns, I won't be of major use in fleet engagements really, but it will at least put me up a step and....well....make me feel at least a little better equipped.

"Once I get that, it'll be back to the support skills again. It's hard for me to deviate away from something once I got my mind set to it. I mean, maybe it's not the right path to take in my training but ah well. Only about 30 days left and it won't matter anyways.

"End recording."

2 comments:

Anonymous said...

Selina, your corpie is right. The Ishtar or mega or any other gallente boat is made 10x more dangerous and viable with T2 drones. Diemos and ishtar are nice but os are the T1 variants ( which don't cost so damned much) having a good thorax pilot or vexor or whatever for that matter who cn launch T2 onto an enemy will always be welcome. You DID IT THE RIGHT WAY. SO many I know did not, gratz on the forethought and patience.

See ya in Stain/Esoteria/Feythabolis

~Manasi

Selina said...

Thanks. I'm sure I don't need to tell you or any other person whose played the game awhile, but trying to decide on the best route in the earlier parts of your skill training years (or in my case still counted in months) can be an overwhelming task as there's so much to be trained before you're even considered a skilled and competent pilot for 0.0 warfare.

Oh, and something I've discovered is there really is no guide or anything as to how a new pilot to 0.0 life should prepare for their first move out. Like what skills to have, what ships to bring, how things are generally run such as logistics and whatnot. Already, at times, it has seemed rather daunting to grasp it all. Might be an excellent idea for someone experienced to write something of that nature for us clueless folk.